Half-Orc Bard Character Sheet

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The document outlines the weapons, armor, languages, and abilities of a Half-Orc Bard character. It details various combat statistics, including attack bonuses and damage for different weapons, as well as bardic abilities like inspiring allies and using magic. Additionally, it mentions the character's alignment and equipment, such as arrows and a backpack.

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Cleydison Alves
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Ruftuth WEAPONS: Crossbow, Dagger, Dagger (obsidian), Mace, Shortbow, Shortsword, Spear,

Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail, Mithral
[Link] shield, Round shield, Shield

LANGUAGES: Celestial, Common, Dwarvish, Giant, Orcish, Reptilian, Thanian

Half-Orc: MIGHTY: +1 to attack and damage with melee weapons.

10 +0 15 +2 Half-Orc
Bard: BARDIC ARTS: Trained in oration, performing arts, lore, and diplomacy

Bard: MAGICAL DABBLER: Activate scroll/wand using Charisma as spellcasting stat. On


crit fail, roll a wizard mishap

Bard: PRESENCE: DC 12 Charisma check to enact these effects; on fail (excluding focus)
you cannot use that effect until you rest. INSPIRE: One target in near gains a luck token.
FASCINATE: (Focus) You transfix all chosen targets of level 4 or less within near

10 +0 13 +1 Bard Bard: PROLIFIC: Add 1d6 to your learning rolls. Groups carousing with 1 or more bards
add 1d6 to their rolls.

Bard-1: ATTACKS: +1 to melee and ranged attack rolls

9 -1 15 +2 1 0 10

Seeker
2 10 Shortbow

Arrows (20) Backpack

Dagger

Neutral Spear (obsidian)

Flint and steel

DAGGER: +2/+1 (N), 1d4+1/1d4 (FIN) Oil, flask

SHORTBOW: +1 (F), 1d4 (2H)


Skald
SPEAR (OBSIDIAN): +2/+1 (N), 1d8+1/1d8
(BREAKABLE)

All Nord Gods

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