Ruftuth WEAPONS: Crossbow, Dagger, Dagger (obsidian), Mace, Shortbow, Shortsword, Spear,
Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail, Mithral
[Link] shield, Round shield, Shield
LANGUAGES: Celestial, Common, Dwarvish, Giant, Orcish, Reptilian, Thanian
Half-Orc: MIGHTY: +1 to attack and damage with melee weapons.
10 +0 15 +2 Half-Orc
Bard: BARDIC ARTS: Trained in oration, performing arts, lore, and diplomacy
Bard: MAGICAL DABBLER: Activate scroll/wand using Charisma as spellcasting stat. On
crit fail, roll a wizard mishap
Bard: PRESENCE: DC 12 Charisma check to enact these effects; on fail (excluding focus)
you cannot use that effect until you rest. INSPIRE: One target in near gains a luck token.
FASCINATE: (Focus) You transfix all chosen targets of level 4 or less within near
10 +0 13 +1 Bard Bard: PROLIFIC: Add 1d6 to your learning rolls. Groups carousing with 1 or more bards
add 1d6 to their rolls.
Bard-1: ATTACKS: +1 to melee and ranged attack rolls
9 -1 15 +2 1 0 10
Seeker
2 10 Shortbow
Arrows (20) Backpack
Dagger
Neutral Spear (obsidian)
Flint and steel
DAGGER: +2/+1 (N), 1d4+1/1d4 (FIN) Oil, flask
SHORTBOW: +1 (F), 1d4 (2H)
Skald
SPEAR (OBSIDIAN): +2/+1 (N), 1d8+1/1d8
(BREAKABLE)
All Nord Gods